After joining Blay Games as a partner, as well as serving as the Art Director and Game Designer, I led the creative development of this game, which was originally based on my own concept from the early ideation stage. I was responsible for the overall art direction and visual development (visdev), while also contributing extensively to the game’s design process. My work included level design, obstacle and environment design, object and asset creation, character design, and scene/world design, ensuring a cohesive visual and gameplay experience from concept to completion.

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